Hi everyone,
I am incredibly excited to participate in the Reallusion 2026 3D Character Contest.
My entry is for the **Character Design (Stylized)** category. The project is based on my original 2D concept: **“Guardian of Silence”**
The Concept
This entity exists in the threshold between reality and the void, standing beyond ordinary human perception. The design relies on functional, symbolic elements:
- **The Red Strings:** Channels acting as dimensional connection guides that link the figure to different worlds.
- **The Garment:** A volumetric robe designed to conceal the illusion of time, allowing the entity to take a recognizable form within our reality.
- **The Sphere:** A small point of absolute erasure held in its hand.
My Workflow
My main goal is to bring the artistic style, elongated vertical silhouette, and linework of my original sketch into 3D as accurately as possible.
- Proportions & Base: I am using Character Creator to block out the stylized anatomy and set up those tall, custom proportions.
- Sculpting & Form: For the main phase, I will use ZBrush or Blender to sculpt the shapes. This includes working on the organic flow of the clothes, the structured parts of the headpiece, and further refining the character’s overall body, features, and anatomy to fully shape their look.
- Texturing & Materials: I plan to handle the texturing in Substance Painter. I want to focus on creating clean surface details and capturing the vertical lines of the garments.
- Presentation: Finally, I will set up the lighting and composition in iClone to showcase the character’s final look and mood.
*Note: This workflow represents my initial plan, but I may adapt my tools and pipeline as the character develops. I will keep you updated on any changes during the process!*
I will be updating this thread regularly with my workflow and progress. Best of luck to everyone participating this year!
Regards,
Oleksandr Moroz



















