Blender 2.41, internal render, no composition, single rendering, the only post-production is the text made with Inkscape.
2 spheres with 5 or 6 textures (bump, map, stencil, blend, etc…) each one lit by a spot (layer), 3 particle systems for the stars with halo matérial, a plane with procédural textures for the nébula, 2 planes with procedural textures for the atmosphere.
hum, somebody can tell me if the text is in a correct english, please ? :o
I made some modifications (stars, text,…) after the good comments that i have received here :-).
And for the stars, i know that in the real life the stars couldn’t be visible, but the planet in a black environnement it’s just…not finished :rolleyes: because of the common representation of the space du to the movies like “Star Terk” or “Star War”.
It have 3 planes with particles each with different random value and particle number and each with an halo material with different halo size. But, may be i can add more random.
Excellent. The second really works well, the text blends nicely and the stars are amazing. Did you use an image or noise map for the background or did you really tweak the stars setting. I suppose not… you have a few big ones that look more like stars, though they may be halos.
Just wanted to congradulate you on your work and I hope to see it “make the rounds” to show people an interesting outcome.
I’m not an enviornmentalist but there is truth to what is happening. Great stuff.
The only images are the earth and moon map.
For the stars, i used 6 planes emittor of particle with 6 differents halo materials:
2 for the far stars (small halo size and alpha value),
2 for the near stars (bigger halo size and alpha value),
2 for the halo of the near stars (more bigger halo size but alpha value near 0).
A friend of mine had told me to say “just finish it !” instead of “just stop it !”