I’m working on this cloth simulation (node-based).although there is a cloth engine of build-in blender,but I think it’s speed of the simulation is a little slow,I have been waiting for it to upgrade for too long.so I dicide to implememt another cloth engine.I know some other people are doing the cloth thing of blender too ,but I think It’s still worthed to finish by myself.
this cloth engine is an addon,but the simulation is implememted by C++ code which complied as a dynamic library.so it has an efficient performance.
the functions of this cloth engine is quite simple at the present,It doesn’t even have a collision.but I will eventually make It fully functional.
It’s single-threading at the present,My goal is to make it multi-threading(even on GPU).
now my engine simulaties a 5000 vertex cloth runs on 45-60fps while the blender build-in cloth engine runs on 3fps.