[WIP]Bevel after Boolean

I Made the ver3.0.1 for Blender 2.90 specification change for myself.
bab_v_0_3_0_1.py (70.2 KB)

Fixed an issue where modifier apply “apply_as” couldn’t be used because it was abolished.
Only a small change.

bpy.ops.object.modifier_apply(apply_as='DATA', modifier=apply_name_1)

I was looking at the source code to learn how the bevel works.

Is it like this?

  • Create a curve object for hit detection from the bevel target edge
  • Remove the mesh in the hit judgment
  • Then bevel
  • This avoids polygon collision

The processing of the corners and the removal of the mesh were advanced and not fully understood.

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