[WIP]Bevel after Boolean

Can anyone explain how it works? It creates curve from boolean intersection, then relaxes, then adds depth to curve and applies boolean with curve again (?) with what operation? And what about shrinkwrap? I don’t understand

Edit: Nevermind, found description on 3dmir

What exactly do you want to know? Operation - Union (Better works). Shrinwrap - draws extra vertex to the intersection, for further Bevel.

I wanted to know how to do it manually. I already found thread on 3mir, where you describes it, so I no longer have any questions. Btw, thank you for your work

There is a description of the very first version. Now a lot has changed.

I’d like to see a tutorial on how to use this.

OK. I’ll try to record the video later. But without sound.

Can someone come in handy. Material for analysis of the curvature of the surface (reflections). Works both in rendering and in the 3D view window (in the Material display mode).


And a comparison of old and new reflections.

With Custom Normals
https://drive.google.com/open?id=0Bz…FhJOG1SSVJJbEU
Without Сustom Normals
https://drive.google.com/open?id=0Bz…VotOUdXMWdXR3c

With Custom Normals
https://drive.google.com/open?id=0Bz…0tZZW9aVUdYTms
Without Сustom Normals
https://drive.google.com/open?id=0Bz…1BSMV8zYWZraGM

With Custom Normals
https://drive.google.com/open?id=0Bz…i1vVEN2bjRtbTQ
Without Сustom Normals
https://drive.google.com/open?id=0Bz…3daelc5Um1Samc

With Custom Normals
https://drive.google.com/open?id=0BzuXuXMpve7hTFhINlA1MWRFTkU

I made a tutorial video about the use of the add-on… it puts forth the essentials of its use:

Thank you.

Added two mini lessons:
How to make a Variable Bevel

How to Use Custom Edge

Nice videos Ilya! They explain many things!

Hi Ilya, does custom edge function in the last version of your addon?
Thank you for the uploads Ilya and fatesailor!

Cool Customs! It seems that i try it the wrong way! THX

Herr Breuer, wie funktioniert das Ganze nun? :smiley:

In the latest version, it does not work yet. I’ll fix it soon.

Thanks for doing these tutorials.

Naja, das siehst Du in den DemoClips! BoolTool is the prerequisite…:wink:

@mkbreuer :yes: :slight_smile:
One tip: On realy complex situations, try extreme high relax values like 25 x 80!
The addon does the job!!!

@tungee: danke für den tip!
I figure out, that the most good result with lower res mesh is to find a good value between radius, sharp edge and relax.
In the most cases i only need this 3 parameters for fixing the bevel.


(To divide only the bool affected faces gives of course a better result…)

It is something that I mentioned in a previous post too but I mention it again, because I think that it is an important issue: there are some cases where it is necessary to bevel an open loop (boolean cut seam) for being able to bevel all the sharp edges around (given that the add-on works only with rounded corners). So it would be a great aid to have a way of beveling the open loops too (as it is demonstrated in the images below… the last image -no 5- shows how the object has to be prepared for applying a beveling in its outer cut edges).

As I have said before I know nothing about programming, I just put forth the need as a simple user. Is it possible to add a way of selecting the open loops and bevel them to ‘bevel after boolean’ Ilya? Such a thing would be great in producing various kinds of beveled ‘hull cuts’ on an object (or even beveling single objects which have multi faceted boolean cuts on them, as the one in the images below)!

(the bevelings in the images has been made manually, of course)