Can anyone explain how it works? It creates curve from boolean intersection, then relaxes, then adds depth to curve and applies boolean with curve again (?) with what operation? And what about shrinkwrap? I don’t understand
I wanted to know how to do it manually. I already found thread on 3mir, where you describes it, so I no longer have any questions. Btw, thank you for your work
Can someone come in handy. Material for analysis of the curvature of the surface (reflections). Works both in rendering and in the 3D view window (in the Material display mode).
@tungee: danke für den tip!
I figure out, that the most good result with lower res mesh is to find a good value between radius, sharp edge and relax.
In the most cases i only need this 3 parameters for fixing the bevel.
It is something that I mentioned in a previous post too but I mention it again, because I think that it is an important issue: there are some cases where it is necessary to bevel an open loop (boolean cut seam) for being able to bevel all the sharp edges around (given that the add-on works only with rounded corners). So it would be a great aid to have a way of beveling the open loops too (as it is demonstrated in the images below… the last image -no 5- shows how the object has to be prepared for applying a beveling in its outer cut edges).
As I have said before I know nothing about programming, I just put forth the need as a simple user. Is it possible to add a way of selecting the open loops and bevel them to ‘bevel after boolean’ Ilya? Such a thing would be great in producing various kinds of beveled ‘hull cuts’ on an object (or even beveling single objects which have multi faceted boolean cuts on them, as the one in the images below)!
(the bevelings in the images has been made manually, of course)