Может тебе нужно повесить действие на тригер выхода. Типа скрипт отслеживает когда пользователь выходит из цикла (перезагружает сцену или загружает другую), и автоматически срабатывает действие удалить линию. Прикол с линией срабатывает даже в момент когда открываю, ранее созданую сцену. Либо второй вариант выполнять действие при входе в в сцену. Те когда сцена открывается происходит рефреш такой автоматическое удаление линий в сцене.
Maybe you need to hang the action on the exit trigger. The script monitors when the user exits the loop (reloads the scene or loads another), and the delete line action is automatically triggered. The joke with the line works even when I open a previously created scene. Or the second option is to perform an action when entering the scene. Those when the scene is opened there is a refresh such automatic removal of lines in the scene.
It would be great to see this thing finised and stable. It’s under development 5 years or something and usually when i try it falis. It’s maybe only me.
Secondly, it would be great to have a world wide agency (for example Developer Forcer Agency, DFA), which follows progammers and force them to finish their cool addons. So when they stop to update or develop, some DFA tactical units brakes the doors and jumps in to their living rooms, to force them to code…
It is a fact that sometimes it falls but it does not fall always. In so many cases it works ok. And this makes it very precious as a tool, despite its shortcomings.
After all the operations that tries to achieve are not easy, so its having weaknesses in some cases should be something expectable.
Thanks a lot, It works perfectly right now, my dream is that this addon can be edited like Hard mesh in Maya, but ı think with Subdv it seems like the booelan after bavel, Blender will make the scene laggy. This is just my opinion, thanks for taking Time and updating it