[WIP] BIKINI — Unofficial Blender 5.3 Build Focused on Geometry Nodes, Image Process & Node UX

Hi everyone,

I’d like to introduce BIKINI, an unofficial portable Blender 5.3 build that tracks mainline and adds practical tools around Geometry Nodes, a GPU Texture Editor (Image Process) Editor, and node editor UX.

This is not affiliated with the Blender Foundation and is not an official signed build. Think of it as a personal/experimental branch: stay close to daily build, and ship things I actually want to use for geometry workflows, remeshing, sparse solves, and image-space node work.


Documentation & project links

The docs site is structured similarly to official Blender docs: Manual for how to use features, Developer docs for module summaries and technical notes.


Goals

  • Track Blender main / 5.3 as maintainable increments, not a dead fork.
  • Center on Geometry Nodes: geometry ops, remesh/fracture, interactive select/edit, sparse linear algebra.
  • Add GPU Texture Editor (Image Process) for image / raster / fluid-style node graphs (COP-like direction).
  • Improve node editor UX and debugging while authoring complex graphs.

Geometry Nodes highlights

Roughly 30 custom / extended geometry-related nodes in the current docs list, including:

Graph wiring & utilities

  • Named Portal / Store Named Portal (name-based geometry routing in a tree)
  • Geometry Clip (plane clip with side selections)
  • Debug, Time Shift, Enable Input / Enable Output
  • Expression, Write at Index, Object Info extensions

Mesh processing

  • Loop Subdivision
  • Nearest Neighbors
  • Select Elements / Edit Elements
  • Heat Geodesic, Mesh Graph Coloring, Tangent Field
  • Gradient / Divergence
  • Curve Intersections, Delaunay 3D, RBF Interpolate

Remesh & fracture

  • Instant Meshes (field-aligned remesh)
  • QuadWild (QRemeshify-style remesh / field / layout stages)
  • Triangle Remesh
  • Voronoi Fracture

Linear Algebra

  • Mesh Laplacian → Sparse Matrix Math → Linear Solver
    (solve Ax = b, factorizations, multiplies, partial eigenpairs, etc.)

GPU Texture Editor / Image Process

A separate image-process node graph (GTE) with roughly 17 image-oriented nodes in the docs, including:

  • Point Stamp, Rasterize Geometry
  • Sample at Pixel / Write at Pixel
  • Normal ↔ Height, Paint, Histogram
  • Bake Image / Image Output
  • Fluid Simulation Input / Output zones
  • SDF Shape, Fractal primitives
  • Bridge into compositor / shader side (e.g. Image Socket, related shader nodes)

Node editor & UI quality-of-life

Examples from the current notes:

  • Shake-to-detach links; multi-insert along a chain
  • Hold U + drag to align nodes
  • Ctrl/Alt + LMB on sockets to change type / shape
  • Group interface tools (separators, messages, join-to-next-row, Ctrl+LMB rename)
  • Menu multi-select
  • Spreadsheet column sort

There is also extra editor work (e.g. Data-Block Reference Graph which let’s you see how a data block is been referenced by others).


How to try it (Windows)

  1. Download the ZIP from the GitHub repo.
  2. Extract the ZIP (do not copy only blender.exe).
  3. Run blender.exe.

Status & feedback

This is actively evolving with mainline. Expect rough edges, incomplete areas, and WIP behavior in places.

I’d love feedback from Geometry Nodes users especially:

  • Which nodes are most useful in real production graphs?
  • What’s missing for your workflows?
  • Image Process(Houdini COP-like ): which operations would you want next?
  • Any crashes or bugs?

Happy to answer questions, take feature requests, and hear what breaks on your machine.

Thanks for reading — and thanks to everyone who builds tools and shares knowledge in this community.

Links again
Docs: https://blueish0930.github.io/BIKINI/
GitHub: https://github.com/blueish0930/BIKINI

8 Likes

Really interesting bro. Tried but little confusing. i think some screenshots will help to understand what is going on. specially GPU Texture Editor / Image Process. fluid stimulation in image editor? you know what i mean.

Thanks for the advice.
That’s a lot of work to make the docs pics ~ But i do make a file to show all the new features

Now, you can see a demo file in the release section

1 Like

And also a Chinese tutorial if you guys can understand : P
Link: bilibili.com/video/BV1DWuH6BExi/?spm_id_from=333.1387.homepage.video_card.click

2 Likes

Why :bikini: tho? :rofl: