WIP - Coffee Illustrations

Hey everyone, long time no see!

Currently, I’ve been working on a tabletop game design project. The plan is an 18 card solo game where you work as a barista, making different types of drinks to fulfill orders and collect tips. Overall, it’s a small project (think an indie game jam style game) but I want to challenge myself to put as much effort into the process as I can.

So far, the mechanics are working how I want them to. Playtests with my friends and family have gone very well. At this point, I’m working on writing the rulebook, and I have a friend helping me edit and revise it. The graphic design itself is functional, and for a print and play style game, I want to keep it low-ink. Of course, all of these things can be improved, but they’re at a point where I can shift my main focus towards illustration.

As of now, all 18 cards have the same illustration.

In the end, I want each card to have its own unique illustration that reflects the in-game attributes of the card. For instance, a card that has a lot of ice icons on it should be an iced coffee, a card that requires a lot of cream should be a latte, etc.

18 unique illustrations is a lot, and I don’t have a lot of time, but I can also reuse a lot from scene to scene. I can model and shade different types of cups, drinks, and materials, then mix and match them to my needs.

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Small update - I made a more generalized coffee shader, and I like how it turned out. This will come in handy when I need to make lots of variations.


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I’m working on an iced coffee illustration. It took me a while to create shaders that fit the style I’m going for.

There are definitely still improvements to be made, but I’m going to move on for now.

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Here are some more illustrations. I’m starting to work on specific card images. Most of the color choices I made are “visual cues” for game mechanics.


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Somehow that whole style you have going is very attractive and nice to look at. I really like it.

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It’s like… cozy borderlands, almost

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Thanks, that’s great to hear!

I’ve never played that game, but looking at screenshots, I can see that the game also makes use of highly detailed textures with toon shaders and outlines. So I see what you mean :slight_smile:

Latte art for one of the higher tier cards. I don’t know why I decided to make the heart procedurally, but it was fun! :joy:

EDIT: I forgot to post a picture of the nodes.

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I’ve filled out a lot more of the illustrations, and I’m starting to “lookdev” the project.

Two more to go!

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I’m done for the most part!

The biggest change I made was the lighting. Originally, I wanted to make the lighting different for each card to help differentiate them, but when I looked at them all together I noticed how visually jarring it was. So I made it consistent across all of the images.

Here are some examples of what the cards will look like:

I used nandeck to compile the card images.

The full project is almost complete! I just need to finish editing the rules.

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