Hi, I’ve been interested in 3d modelling and animation for a while now. I usually get started trying to learn it, and then get distracted with “life”. I was using 3DS max, but after much thought I have switched over to Blender. A. because I like to support open source software. B. Because I can’t afford a license for 3DS max currently C. I really like Blender now that I have used it some.
I’ve been messing about the past few days watching youtube tutorials and some from other sites. I’ve made a few things following tutorials. This is the first thing I have tried to do on my own without help.
Its not done yet, and I am not sure how to do the mouth/eyes just yet… but maybe you experts can tell me how I am doing for a complete beginner.
wow that’s really good for a first model
my first was a rounded cube with a nice texture lol
I don’t know if this was intended but, it looks like the base of the tail is a little skinny
and the body a little wide
but like i said, maybe you ment it that way?
MUCH less pudgy
I want to say that he’s a little bit square but after looking at some pictures I realised that they do actuelly have rather right angled point between their underbelly and…the rest lol
but i still maintain that the top should be rounder
I keep posting on this thread:confused:
I hope your not finding my crits TO annoying;)
and it’s REALLY nice when it’s smoothed
AND if i’m not mistakened the lighting improved to, nice job there
just for a suggestion how to do the mouth and the eyes i would suggest extruding the shape of the mouth in and then the shape of the eyes out, after that you can add more loop cuts using Ctrl-R and then if you have to select them again use Alt-right click after you have gotten in that far you move and scale the loops give it the right kind of definition, ask if you have any other questions
I tried to do the mouth using some of the tips given… not sure how good it turned out. I kind of just messed around with extruding and loop cuts until I got something that resembled a sharks mouth…
Thanks noweeds… I’ll go back and try to make some adjustments…
on that note… I tried to work on the mouth a bit…
I originally wanted to have teeth modelled so I could animate the mouth as well as the body… but for someone who has only used blender for a week… that might be a little out of my skill level at this point.
I haven’t made the adjustments you suggested yet… but here’s the mouth…
also, now that I am looking at it from the side… he does look a little “boxy” whats the best way to go about rounding him up a bit?
I think I am gonna work on some more tutorials and lessons before I start trying to do more… I’ve been noodling with other projects all night and not doing so hot.
I’m following along with this free online class I found here…