wip for a competition

can any one help , as you can see there is weird texture mapping on those muscle strips, i need cylendrical projection in cycles,
critiques are welcome

to remove the stretching you simply need to UV unwrap the object properly…and also use a texture which tiles (this one doesn’t)…modelling looks good tho…could we see some wires?

uv mapping so many of those will be a hactic task, isn’t there any easy means as i ask above too ‘‘a cylendrical mapping node in cycles’’