Hi, I’ve been putting together an add-on that can generate fractures based on the material type.
We are getting close to a final version, so I’d like to get some feedback & feature requests before release.
Here’s a demo of the Debri tool along with a custom Rigid Body builder where the shards don’t require an active rigid body.
With this RBD setup, you avoid explosions when simulating high detailed fractures. This was simulated in real-time with connected constraints.