I have been playing around with Blender for a couple of weeks now and I am really loving it. This is my first attempt at actually accomplishing something. This obviously needs a lot of work, particularly in the notably lacking hands/feet/head area, but would anybody care to critique?
looks great, the proportions are VERY nice and it is anatomically quite correct. bow
but (hehe, i love this part ) i believe to see a strange gap between the breasts and the knees seem to be a little bit to low. and you should maybe rework the… what’s it in englisch…schoulder-plates (?). These flat bones on the upper part of your back to which the armbones connect.
i’m really looking forward to seeing more of her. good work!
Nice start. Looking great. I would maybe suggest changing the breasts though. Just placing spheres there doesn’t quite look right IMO. Make them look more like breasts, you know what I mean?
Krabat: The torso is actually in 4 pieces, 2 for the front, 2 for the back. The gap between the breasts is really there. When I get a little further along, I will spend sometime welding the torso together and I will close that hole.
I never really noticed that about her knees until you pointed it out. Once she has feet, I will see what I can do about the overall proportions of the legs.
I agree completely about the shoulder blades, they need work.
ztonzy: I am an architect so all of my modelling to this point has been confined to architectural modelers; Revit, ADT, 3DViz, FormZ. I have also used 3DMAX and Rhino in the past, but I have never tried anything like this model.
I am embarased to say this, but until yesterday I didn’t really know what SubSurf really did. I have experimented a little with NURBS but I am not ready to try something like this. She was created entirely be vertex editing, and using Set Smooth.
BgDM: I’ll admit the breasts are a little globular. It is my homage to the X-Men (Psylocke, Rogue, Storm) of the Jim Lee era (early 90s).
I am going to hold off on accepting your challenge until I get a little more experience. My most complex animation to date is a bouncing ball.
She now has hands. I am pretty satisfied with them, although where the thumb meets the palm could use a little work.
I gave her a temporary head. The lack of a head was starting to creep me out. Although I am not sure this temp head is any better. I will get to work on the real one ASAP.
Ah-ha OSA! You learn something new everyday.
imgranpaboy: Do you think the waist looks too narrow in the 3d view. My concern is if I thicken it for the front, it will look to thick in 3d. Whatever the finished product ends up being, it is unlikely that she will be viewed in a pure front view.
bring the feel under your model - i think she needs a v8 cause there’s no way she could stand like that… also i though the boobs looked fine in the earlier pics (as a marvel girl that is) but with the rest developed they do look a bit much even for marvel. great start
It looks really good but I think the waist/belly does need to be widened a little, she looks like she is anorexic and all the food that she does eat goes straight to her boobs. I also think she needs more defined knees, but she is still a really great model and better than anything I could do.[/quote][/b]
It look good, and I’m sure it’ll be amazing after you tweak the verts when you aproatch completion. To me the breasts seem a tad too close together. Also her rib-cadge area maybe should be widened a little - which might help separate the breasts a little. The legs are great. Slick work.
I started to work on the face today. This is my first work with SubSurf, and I regret not trying it sooner. Don’t be too harsh, I am just getting started.
If you have already offered your opinion on earlier posts, please don’t think I am ignoring your advice. I am trying to get all the major pieces in place before I start tweaking.
Whomever offered his/her opinion on earlier post cannot expect that you are going to follow his/her advice because it is your model and must be your creation which suits you aesthetically…