this particles fluid is one feature of my physics engine(IMDJS_physics).another feature of this physics engine is My another node-based addon “cloth node” which is in WIP also, these two nodes addons are using the same collision system and are developing at the same time.I will make these two physics nodes interact with each other.
my cloth_node thread
It’s different form the build-in particle or other particles addon,It’s completely constructed by mesh(nothing relative to the build-in particle system although it names “particle”).so that It can generate more than 10milion particles without any laging in the viewport(while the build-in particle system can’t handle more than 100thousand particles without laging),also It has no one call “Fluid Domain” limit,It can be anywhere you want,the particles behavior are completely under control.
this physics engine is implemented and simulated by 100% C++ code,so the perfomence is very fast.
although now this addon is behaved in particle form,but finally It will be implemented as real fluid mesh.
It is just at the begining…