this has been a continuing problem in Blender for me- I’m working on a wavy plexiglas panel, and making it somewhat seamless, I copied vertices from the left to the right. The right now has something weird going on, I have no idea why it’s doing this. I’ve seen this often but can never figure out what it’s doing.
Does anyone have an idea?
Check Face Orientation, double vertexes
I did, nothing out of the ordinary. I thought it might be UV wrapping but it’s just a bsdf shader…
you could try this, the shading seems to behave better.
Hope that helps.
sinwave.zip (109.4 KB)
I knew there’d be a button somewhere- what exactly does it do?
That looks… complicated. Thanks for the suggestion, I’ll look at it if I can’t sort it out with the bsdf