and as they say, to cut to the chase:
download low res avi (divx)
720p HD: still rendering (Actually I am waiting for my core 2 duo to arrive. :D)
what you saw is just one of the shot i am doing, this is the largest project i’ve done so far, and I am hoping to make this BIG, and I mean really BIG. I am toying with the notion of making this an ‘open content’ project so that everybody will be able to add a little something to the scene.
The workflow is rather simple, i started with a basic setup and just keep adding detail to the scene. Planes are actually ‘piloted’ by me (in the game engine with IPO baking) and then rendered offline. The advantage is ( I think) more realism over IPO/PATH driven animation. when performance is an issue, i’ll start seperating the scene into ‘passes’, but right now, they are still manageable.
attached is a ‘promotional’ concept shot.