This is my first post on this forum. So big HI to all of You.
I use blender since version 1.38 (that’s true) but I had huge break in using it. So this WIP is my first work after 1.5 year
What kind of style are you aiming for? If its cartoon style I think its perfect. But if you’re going for realisim then theres some tweaking to do, espiecally with the sides of the nose and the head shape.
Im a total n00b though so you can chose to ignore me
actually my idea is to make it cartoon style.
Any my new idea is to make it kind of 1930’s style.
So the worker will be one of the builders of the scyscrapers in US for example.
Good start. His cheekbones need some work tho. They shouldn’t be quite so sharp. And the hard hat should be the old style of hard hat that they wore in the 30’s. They were hemispherical with a brim all the way around. You built a new style hard hat.
Keep up the good work. And welcome back into the fold.
The back of his head, especially where neck meets skull, is too sharply defined. It looks more like that of a starving man. Doesn’t fit the large meaty front of his face.
an update
I tried texturing and vcoloring and I think the result is quite good.
but, I don’t know what to do with his eyes to make them look normal…
any suggerstions?
oh and btw: texture painting is great. this is how i made the helmet.
new and updated…
I updated some parts of the model (like some soggested ) and I think the head, ears and neck are more or less ok. (remember it will be cartoon style)
I want to focus now on the rest of the body because I’m getting bored when working again and again on the head.
some render test
and naked
still under construction…
and I know that hands need some more work.
thanx guys for all replies. still my idea is to make it a bit cartoonish so the model won’t be perfect in terms of human proportions.
I’ll see what to repair when I come to rigging.
the face will be also “posed” to fit in the scene so hi won’t be angry
the texture on shirt is a internal “magic” blend type of texture, but made half transparent. I’ll attach blend file wneh I finish this work - I promise
OK
the job is progrssing very well and here’s the proof.
I know that some parts still needs some love (and I circled them with red)
this step of this WIP is to show my genearl idea of compositing the scene…
things left to do are:
some textures
imporove the worker man model
add some more details to the scene
work on the pose of the worker
I have to think again about the colors (especially the collors of the background)
a lot of the things will be made in post process in photoshop because now I can see that blender internal renderer is not perfect…