One day came across this spinning lo-poly model of Enhander by this guy on DeviantArt,
who uses Blender. I got inspired and decided to dive head first into texture mapping.
My first completed remake is of the AGS craft from Playstation’s Wip3out game. All
the textures were made from scratch as I tried to copy reference pictures. It was fun
and time consuming. Time consuming because I had to figure a lot of things out for
the first time. I don’t know if I can upload this format of flash video here so instead
this is a link to my deviant upload. Check it:
And yes, OSA was turned off on purpose, as well as the crappy looping texture.
I was going for the Playstation graphics look.