Hello guys, I have a problem with a clown pass. I know it is not as greatly implemented in blender/cycles as it is in other engines yet and I am aware that there are several workarounds.
Anyway I have a problem to create a clown/ID pass that would take in consideration alpha of a foliage and vegetation in general. Clown pass that I am able to create in blender/cycles doesn’t work on leaves cutout by alpha instead it creates color of a raw mesh (that is not same shape as final alpha cut leaf).
IS there a way to get ID/clown pass that would copy exact shape of a leaf that has alpha on?