Modeled in Blender using MH_Winter (Make Human), then modified the mesh by deleting faces. Exported to 3DSMax for materials and rendering with Maxwell Render.
I am currently re-rendering this overnight to remove the noise. The render below was a 15 minute test render, hence the noise. I despeckled in PS7 to reduce it a bit.
Please offer comments and critisms regarding any aspect.
Update - 7hr render to remove noise levels. Lower bump map value too.
I will do another version where the inner meshes have different materials, but still keeping the molten metal look. I’ll try to clean up the eye section too.