This is a character based on my old incomplete concept art of a Witch. The goal of the project was to add ZBrush into my workflow as well as improve my characters in terms of anatomy, materials, hair and presentation. I wasn’t pleased about working with hair cards and gave up on it once before, but this time I found a workflow that suits me. Though it is not the best, the hair, looks great in Unreal and in Blender as well. There are some areas which could be improved (like the anatomy of the face) which I need to work on.

Unreal Renders are on ArtStation (is it allowed to upload them here? :grey_question: ): https://www.artstation.com/artwork/5X1wBJ