Witcher Lighting Ignored Eevee

Also, the render and viewport look different because of the stuff in the compositor, I’m not sure what any of it is supposed to do.

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In your first image, your point light has a radius of 100 meters. Try setting it to 5 centimeters instead and it will work.

Ding ding ding! It was the composting prebuilt into the scene! I created a new scene without the compositing and appended the models. Now I just need to adjust my lighting how I want. Thanks for the help!

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