All models that will be discussed here originate from https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since the beginning of this year, when I first got the opportunity to analyze Super Smash Bros. Ultimate models, I noticed that hiding certain meshes led to nothing being shown in place. I was hoping that hiding the clothing meshes would reveal more skin, but that turned out to not be the case. I know why most models don’t have their skin fully modelled out: those characters never take off such clothing that would cover them at any time, so there is no need to model such skin in-game.
More explanation, with mentions of Rule 34 and my sexual fetishes
After discovering a vast amount of Rule 34 porn artwork at the end of last year, I started to see certain realistic video game men in a mild sexual light (please tell me if this is inherently bad or not!). I noticed that there were great quantities of 2D artwork, but little to no 3D artwork, naturally due to 3D usually being harder to work with. I decided that I may be able to build my skills to fill in this missing niche of gay Rule 34 porn, mainly to satisfy the following fetishes of mine or sexual practices that arouse me:
- Male feet (also includes fetishes for healed shoes, specifically with dress shoes and cowboy boots, or similar)
- Seeing semen get on skin or clothing
- Male-male oral sex
- Male-male footjobs (potentially the most powerful of all the fetishes I have
I want to complete the bodies of some Smash fighters, which afterwards will enable the following opportunities:
- Nude versions of the fighters
- Give the fighters new clothing, and the ability to easily change them
Unfortunately, my current skill set is only enough to produce geometric shapes, and any attempts to recreate the missing skin will most likely result in it looking out-of-place, both shape-wise and texture-wise.
If I decide to use MakeHuman
I have considered using MakeHuman to have this skin created for me, but then these complications will arise:
- I have to go through lots of trial-and-error to get the heights and dimensions of each body tailored to every fighter.
- I have to transplant the heads onto the new bodies, and get each body to conform to the original armatures (not much of a problem if I have the weights calculated automatically)
- Any animations I apply afterwards may cause the new body to deform incorrectly.
- The skin texture for each body may not match the skin for the transplanted heads.
Eligible Smash fighters, plus five screenshots
I see that these Smash fighters are eligible for turning nude (via MakeHuman, or manually):
- Bayonetta ♀
- Captain Falcon ♂
- Chrom ♂
- Cloud ♂
- Corrin ♂ ♀
- Daisy ♀
- Dark Pit ♂
- Ganondorf ♂
- Ike ♂
- Joker ♂
- Ken ♂
- Link ♂
- Little Mac ♂
- Lucina ♀
- Marth ♂
- Palutena ♀
- Peach ♀
- Pit ♂
- Pokémon Trainer ♂ ♀
- Richter ♂
- Robin ♂ ♀
- Rosalina ♀
- Roy ♂
- Ryu ♂
- Sheik ♀
- Shulk ♂
- Simon ♂
- Snake ♂
- Wii Fit Trainer ♂ ♀
- Zelda ♀
- Zero Suit Samus ♀
I have screenshots of the following characters as examples (Marth, Ryu, Shulk (swimming trunks alt costume), Simon, Male Wii Fit Trainer, with Shulk and the Male Wii Fit Trainer the best examples to look at):
While I’m capable of working with characters of both genders, I will be focusing on the male ♂ characters (no offense against female ♀ characters, but I see them way too often). I myself am a gay/homosexual man, seeing that they are somewhat underrepresented (when by themselves or with other men, all without females) in a sea of heteronormativity.
However, if what I plan on doing is deemed to be too controversial/unsafe, I can abort this plan if needed. Nothing has actually been started yet, so I cannot show anything besides the safe screenshots and models. Any of this work I make will be placed in a separate git branch.
I want to create nude versions of some Smash fighters, but I lack the skills needed to create their missing skin using only their clothing to reverse-engineer from, and I don’t know the best method to achieve this goal.