You know if you apply subsurf with catmull-clark(sometimes with simple subdivide as well) as the algorytm you get somewhat of a glassy, if not smooth, looking mesh right? (Depending on how many surfs you add (K) and the ‘set smooth’ doesn’t really fix the issue.
Well, this typically raise’s the vert and face count and when working on a large model (like a ship for example?) that… tends to slow things down. Is there anyway I can smooth out my bridge mesh without resorting to subsurfing? (I want to have rounded corners and pipes, ‘sometimes’ the only way I’ve been able to get the pipes to actually ‘look’ like pipes was by applying subsurfing and then adding more verts to it)
Newbie question from someone who’s been working with blender for a year now, but I’ve yet to discover a way around this, unless the solution is right in my face =\