Wizard Quarters

hey gang!

For the last year or so, I’ve dug deep into Blender. So I decided a few months back, that on my free time I wanted to put together a full pipeline scene all made in Blender. Modeling, shading, texturing, cloth, fluid and particle simulations, sculpting, scripting, lighting, rendering and comp. That a little bit of a lie - the ground texturing and plaster walls I made in Substance Designer.

Even though this scene is technically in a “complete” form (at least something that I’m happy enough to share), I’m going to model a character to add to this, next. That means there will be an update to this coming up in the next few weeks (I hope).

This took me a crapload of watching tutorials and learning so many things. So thank you to all the folks out there that have posted so many tutorials! You guys are the best. I’ve really fallen in love with Blender. Keep up the great work, devs!

cheers!

Here’s a cavity / outline render -

**UPDATE - after looking at the image, I realized that I completely forgot to texture and shade the shelves. sigh :expressionless:

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Looks nice. I like the colour combinations!

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**UPDATE - after looking at the image, I realized that I completely forgot to texture and shade the shelves. sigh :expressionless:

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Love the atmosphere you’ve created. Didn’t even notice the the shelves - in fact they look fine.

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oh yeah, sorry… I meant that I replaced the image with the shaded version. And thank you!

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I featured you on BlenderNation, have a great weekend!

hi Bart! wow, that’s amazing! thank you so much for that! To have piece on the same page as the other incredible artists there feels super good. :slight_smile: cheers!

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