Hey guys!this is a woman character i’m working on tell me what you think so far Modeling:
Pretty good, but the hair needs some work.
yes it’s WIP
thank your for your comment
Texturing:
i did a texture for the body …the texture was drawn by hand using blender’s texture paint
(click on the link: /uploads/default/original/4X/0/7/3/073614ec5a7ba0e74d7a08f5231b6dd98277d96f.jpgd=1412621646 to see it in high resolution )
/uploads/default/original/4X/a/5/c/a5cb56a1bf92edad9e1add098e9f54cea23e9a54.jpgd=1412621161
i think the forum is kind of “not active”… i mean there is a lot of threads that have more than 200 views and 0 comments
people put their work here to see what others see and see their critics to improve their skills so i don’t understand why people enter to the threads and don’t leave any comments, advice or critic!
i mean this is the forum that represent the blender’s community that we all here love no matter we are pro, amateurs or beginners
I think you have a good character base to work from. I like the texturing you have done to the face.
How did you get the face and the body to unwrap so nicely. Every time Ive unwrapped a character things get lop-sided.
You have seam line going around her neck and the legs aren’t straight the upper leg angles in a bit and the after the knee cap straightens out
oh no it’s not a seam line…it’s a necklace and you can see it in the image before the texturing part
thanks alot
the image you have is for a man skeleton but a woman’s skeleton is a bit different
look
thanks alot!
1st : you need to make sure you have a nice and clean topology while modeling your character
2nd: you need to know where to put your seams so you have a nice result while unwrapping