sculpting + vertex paint in sculpt mode
still WIP
finished
- modeling
next step
- adding sculpting (woman / costume / mech)
- texturing, shading
maybe someday
- rigging
- background scene
finished
next step
maybe someday
Looks good, but I can’t help but notice that there is a terrible and very unfortunate design flaw in this mech.
The legs of whoever is wearing this will break like twigs under the weight of the whole thing.
If it where a suit with a proper exoskeleton it might work, but with this design all the weight is on the legs of the person wearing it.
I have no complaints about the rest of it, except that it obviously would look better with proper textures and wear and tear, but I can totally understand if you’re not in the mood of unwrapping all that.
I just realize that your work is posted in WIP, you’re still in the process of making it - maybe think about adding to the legs.
I personally think this “style over substance problem” is something you should address, I see it as a “mistake”.
Feasibility of design is something you should have in mind when designing.