Wonder Mesh

I just wanted to crow about the Wonder Mesh add-on. I know that it’s been available for a long time now, but I just picked up the version for 2.8. One thing that I didn’t like about Blender after moving to it from my very basic Max experience was that you can’t edit the parameters of a primitive (add segmentation, etc), if you so much as transform the primitive.

Wonder Mesh takes care of that, plus it puts handy animation controls right there. It’s an excellent add-on and that, combined with Boxcutter, is going to help me finish this little rocketship model today.

Thanks for reading! :slight_smile:


Didn’t know wonder mesh was available for 2.8.
thanks for the heads up.

Is it on github or another spot now? GitHub looks to be 1+ years old I think.

Blender Market has it.


And apparently Github also has it. :slight_smile:

I bought the addon because I believe the addon deservs a way better rating on Blender Market.
I think the Wonder Mesh has a good future: Try experimenting with a modifier stack like: taper, remesh in blocks, cast, bevel etc. And then adjust parameters in the properties panel > Object data > WmeshData.

Update: to support the developer a bit I made an article with video on:

The video show how interesting the Wonder Mesh addon is for generative modeling.


I just got this addon and I’m finding it a pleasure to work with!

Does anyone know how to detect through python whether a mesh is a wonder mesh or not? I was thinking of adding to my custom Apply Object Transforms script the function to convert Wmeshes to regular meshes (with the command bpy.ops.convert_w_mesh()). Anyone has a clue on how to identify wonder meshes through code?

The clue must be in WonderMesh code itself, because I see a message in the properties panel when an object/mesh is not a wonder mesh.

Pretty sure the addon stores its information in an object’s ‘Custom Properties’, which you’ll find under its Object Data (the little triangle) tab in the Properties panel.
It’ll look something like this