How was the wave texture made?
What do I need to do to be able to replicate it?
I’m trying to make a procedural wood texture, physically correct.
I would like the wave texture to be the basis for this texture.
Because it has some very useful modifiers like “Distortion” “Detail” and “Detail Scale”.
I want to make it work as a ring tube, just like in a wooden trunk.
I could not adapt the wave texture because it in the “Rings” mode finishes designing rings in all the faces, being that physically correct the rings must be extruded in an axis. (example: the ring projected at x, y is extruded at z, and that the Distortion, Detail and Detail Scale modifiers work to modify the tubular shapes of that extrusion)
I work with desing and architecture, I do not understand much about programming, and I need a little help.
Forgive me for grammatical errors, I’m using translators, my original language is Portuguese.