I’ve played with wave and musgrave texture parameters to create some wood shaders.
Mapping and vector curves nodes have been useful.
I’ve used object texture coordinates,without changing scale in object mode.
I’ve used the map of the wood with a node made by me some time ago,but obviously,you can use wood textures with your solution.
This is the blend file for the 5 wood materials:
Attachments
wood.zip (280 KB)