Made this Woodlouse with blender 2.82 and Gimp
Looks really cool!
Thank you @ColdLight
I featured you on BlenderNation, have a great weekend
Thank you @bartv
This looks awesome! I need to look up what a woodlouse is now…
Curious as to how the ground looks so good… Is that one object with displacements, (I can see some single rocks in there), do you sculpt / model them individually, then copy and paste them around? How are they textured, etc? Are they from a pack?
(Sorry for all the questions, I just can’t get anything looking like that).
Thank you @YeLeftHandMan
I used the rocks generator of extra object addon and sculpt 7 rocks one by one.
After that I texture them with texture of the website textures haven. I unwrap with Box mapping and blend it.
And also random the value of Hue and Value of a HSV node of the texture.
Hope you understand the technique and Good Luck.