Building Woody from Toy Story, mostly as practice. I’d like to get it looking exactly like the original, and I’ve gotten it rigged together by now. I’ve yet to set up the facial poses, so he can’t open his mouth just yet.
The mesh right now is 5,023 faces, and I’d like any crits people can give.:yes:
@n00bhaxor
Thanks. The shading on the leg is strange because the way the denim texture is mapped right now. I think I’ll go into Photoshop and make it more seamless.
i think its just seeing the mouth like that that keeps it from that actual Woody
his hair was lighter, and the yellow shirt looks weird for some reason
good luck with facial rig
^Thanks. I’m pretty sure the eyes are definitely right on track (Track -to object) , I think it’s the dark ambient occlusion that’s stretching the eye in the wrong direction.
I know you are getting the rigging down, but can I comment that the original woody looked more baby faced. Your woody’s cheek bones are too defined, the nose pops out a little too much, yours is too tan and does not have that subtle blush and the original woody has a plaid shirt, yours is striped. You are also forgetting the small holster at woody’s side. Other than those things you pretty much got him down.
In one of the close up image of woody’s face, he seem a little cross-eyed. I remember somewhere that to remove this common issue is to make the eyes point like 4 degree further out. Just something I noticed.