Workbench (Game-Ready)





Workbench β€” a high-quality, game-ready 3D model created in Blender.
Technical Details:

  • Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
  • UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
  • Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
  • Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
  • Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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That’s some really nice work! :heart_eyes_cat:

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I featured you on BlenderNation, have a great weekend!

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