VDB volumes with nebula shader, based on volume-grids
No particles or geometry nodes, shader-nodes only
Main Art
VDB
Viewport
Node Setup is crazy…
VDB volumes with nebula shader, based on volume-grids
No particles or geometry nodes, shader-nodes only
Main Art
That looks amazing. Is this based on the new Creative Shrimp tutorial?
Thank you! I love his videos, but no, this is my shader created based on the volume attributes of VDB.
Oh, I encountered a rather magical problem. I turned on the environment fog and used vdb to render a transparent sequence. I rendered it separately and then merged it into the scene. I found that one pixel was missing and one pixel was lost on the edge. I don’t know what caused this. It’s very strange.
This looks amazing, I do think you should check out some of Luis Pablo Herrera’s stuff because he does a lot of stuff like this, and i think you two would get on well.
Incredible… wow
Looks like a problem with the alpha channel, possibly the premultiplication stuff
Reading my name here unexpectedly almost gave me a heart attack XD
The nebula looks awesome!
And your shader nodes are indeed crazy
So sorry, just realized it, I mispelled your name, sorry.
Yeah but I just didn’t expect to be mentioned here XD
I just saw a nebula that looked cool and wanted to read more about it… so your guess was accurate XD
so thats how nasa dose it !
I solved it. It was because of the problem of rendering half the size.