World Space Reoriented Normal Mapping Node

A node for mixing normal maps in world space based on this article.

world_space_reoriented_normal_mapping_node.blend (2.3 MB)

With it you can mix normals independently of texture coordinates. For example: mix normal maps for different UVs.

The cliff model: Sketchfab

The node was created in the process of drawing this image: DeviantArt :smiley_cat:


Thanks! I found this by accident, but turns out itโ€™s super useful for merging material normals with the baked normals on low poly meshes :smile: