World Volumetric Shading Appearing Black

Hi, my problem is that whenever I try to add a volume scatter node to my world output, everything just becomes black, no matter what I do. I have tried everything and it’s been bothering me a lot for a while, what could the problem be?

The world is infinitely far from the camera, thus adding any volumetric effects blacks out the world surface entirely. Use a cube (or a sphere) around the scene if you need fog+sky.

The manual has good tips for handling world volumes and lights, helped me lately as I also got only black.