Fantastic! Thank you! That is exactly what I was looking for.
Now I suppose I at least owe you some creative feedback, huh? I’ll see what I can do.
It looks very nice so far, but I think we need to see a larger render with multiple angles.
Honestly, I’m trying my hardest to come up with suggestions for you, but you’ve done such a top-rate job so far (especially considering the serious lack of references available right now) that it’s difficult.
Anyway, after closely examining the references, I think I may have found several very minor issues.
First of all, I noticed a few subsurf issues in the areas outlined in red circles. I understand these are probably difficult areas to manage. In fact, these problems could easily be fixed in post pro, but that doesn’t really help much if you ever plan to do any animating. Plus, it’s just good form to keep your mesh as clean as possible.
The next thing I noticed was that the collar feels too rounded and smooth (red arrow). In many of the designs I’ve seen, there have been very few, if any, rounded edges. The dominant theme is definitely sharp and jagged.
Next, notice the straight yellow line. I can’t be sure, but I believe the borders of the “popped out” areas of the hood should be straight. Correct me if I’m wrong.
Anyway, aside from the remaining missing details (such as the eye-like window on the top of the hood), I don’t see anything else worth mentioning.
Keep up the amazing work. By the way, maybe it’s time to move this project to the Focused Critique section.