Hi everyone,
I’ve been building a browser-based 3D posing tool called Pose Blueprint, and I’d really like feedback from Blender users.
The idea is simple:
sometimes I want to block out a human pose or a simple two-person scene quickly without starting inside a full 3D package.
So I built a web tool where you can create the pose first, then export it to Blender as GLB.
Current beta features include:
- full-body posing
- editable hands with simple palm controls
- gaze direction
- props and grip points
- two-person scenes
- pose presets
- PNG / transparent PNG export
- OpenPose / ComfyUI-compatible export
- GLB export with actor hierarchy, hands, props, and camera
I tested the exported GLB directly in Blender 5.2.2 LTS.
So far I confirmed that:
- two actors import correctly
- scale and orientation look correct
- body and hand hierarchy are preserved
- props remain attached
- camera data is imported
- actor roots remain separate in the Outliner
The current GLB rig is still only a Level 1 hierarchy pose rig.
It is not yet a standardized retargetable humanoid rig.
What I’d really like to know from Blender users is:
- Would this be useful as a quick blocking/posing tool before opening Blender?
- Is the current hierarchy useful enough, or would a retargetable rig be essential?
- What would make this actually fit into your Blender workflow?
- What feels unnecessary?
- What would stop you from using it again?
Live beta:
Direct editor:
This is still an early beta, so critical feedback is very welcome.
If you try it, feel free to leave feedback directly in this thread.

