I’m attaching a model I’ve made to a rig but I’ve come across an issue, whenever I attach the rig, the objects move upon attaching, I’ve been told that by applying the position, rotation and scaling of the objects and rig that this is stopped from happening.
I’ve tried that but a new problem occurs, the object is warped as if the rigging is partly done but I can’t do any weight painting.
Is there anyway to fix this?
I’m not sure if I’m doing anything wrong or if by attaching a rig, the object is meant to be centered over the rig. (atm a lot of the rig is positioned slightly further back to hopefully have a better bend when animating the waist)
If anyone can shed some light on this I’d appreciate it
I’m not sure what you mean by attaching the rig to a model or attaching a model to a rig.
My wild guess is the problem is with the modifier stack or vertex groups.
There is no way we can help without looking at your blend file.
I don’t know why it’s deforming you mesh when parenting, but I noticed the eyeball bones are not in the very center of the eyes. This could cause you problems with moving the eyes. You need to use blender position tools to center each bone.