Hey all, I’m very much a beginner when it comes to Blender so please take it easy on me. I created something resembling expanded metal mesh using cylinders, joined them so that they will move together and now I would like to create a cylinder out of the mesh. I had intended to use a shrinkwrap modifier around a larger cylinder and then remove the inner cylinder but there is a ton of distortion. I didn’t think this would be too tough but I can’t seem to get it to work. Any knowledge anyone is will to share would be greatly appreciated!
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You can use the Simple Deform modifier set to Bend with an angle of 360 degrees
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Thread moved from Blender Discussion to Support / Modelling forum
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cylinder.blend (97.8 KB)
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Thanks for both the response and for moving to the proper forum.
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