Is there a way to decently wrap a plane object around a sphere.
To the basics:
If I create a plane and subdivide it - say - 12 times, can I wrap this plane around a UV sphere such that the vertices of the plane can - somewhat- overlap the curvature of the UV sphere?
What I want to achieve:
I am a beginner in Blender. At the moment, I have modeled North and South America as one entire mesh plane consisting of 613 vertices/477 faces (I know, it is a lot). Can I wrap this continents around a UV sphere to create a good half of planet Earth? The purpose of this, instead of mapping the image of Earth around a sphere, is so I can animate the land to my desire.
I made my question a little longer than it should be and I apologize. Nevertheless, thanks for helping me!