Hi all,
I’d like to have some realistic wrinkles (and garment texture if possible) on this T-shirt. I am talking about drawing wrinkles on the texture image using Photoshop for instance, not sculpting the mesh. I also mention that it is not for direct rendering in Blender but for display on Sketchfab. Working with Photoshop would be nice in order for me to change the color of the T-shirt later. I’d like something like what is described in the first 1min. of this video.
Best Regards.
Im still a beginner to blender so forgive me if this isnt what you are looking for but would THIS be what you are referring to?
Hi,
no, I am talking about "drawing’ wrinkles on the texture image, not sculpting the mesh or adding some clothe physics like in the video you mentionned.
Thanks
Hi! I can do this, using substance painter 2! Of course you can change the textures color later in Photoshop if you want!
Here is my portfolio!
https://henkkalanselo.artstation.com/portfolio
Email: [email protected]
Thank you!
-Henry
Hi Henkkalanselo,
I updated my request and here is what I’d like to be more precised: look at the first min in this video:
Thank you
Bonjour Gilles38, I can try it if you sent me the model or almost an UV texture (png) of the model. You can specify more on a MP.
Hi Joseph,
will you be using Photoshop?
Le ven. 24 août 2018 à 19:54, Joseph [email protected] a écrit :
Hi, I can paint it directly in Blender or in Krita (I’m a Krita user), but I can export it to psd If you need it.
In both case I prefer work with the 3D model to make it sure the textures works fine with the UVs.
OK so I much would you ask for it ?
When you say export to psd, you mean you can export from Krita to PSD with layers?
Le sam. 25 août 2018 à 15:24, Joseph [email protected] a écrit :
oh , and i texture with photoshop , so i can give you directly the .PSD
Yes, With Krita you can (I) save the file as PSD