on that object add a keyboard sensor
set to “all keys”
set “Target” to Text
[this will put what you type in in the Text property, and backspace works… so you can type in stuff. though, it is of note that many characters do not work as they should. All letters and numbers however ought to work fine]
it’s not really a problem, though we don’t start questions with '¿'s…
set to “all keys”
set “Target” to Text
[this will put what you type in in the Text property, and backspace works… so you can type in stuff. though, it is of note that many characters do not work as they should. All letters and numbers however ought to work fine]
I tried it before I wrote this post but it did not work. In The Official Blender Gamekit is written this: “The Keyboard sensor can be used for simple text input. To do so enter the property that should hold the typed text into the Target field. The input will be active as long the property in LogToggle is TRUE.”
The problem is that I don’t understand well the mechanism of LogToggle so I don’t know if it is determining so that it works. Actually I have a string property called “Text” (no quotes) and a keyboard sensor with option “allkeys” selected and Target=Text.
Using script I confirm that when any key is pressed the sensor it shoots but is nothing in screen.
PD: the object used to display text works in other cases, only it doesn’ show text in “allkeys” case.