Wrong render of a light with Volume Scatter

Hello, I’m sorry for posting again. I decided to add a bit of fog with Volume scatter, and the result in the 3D view in rendered mode is really satisfying to me :

However, the final render on Cycles is completely different lamp%20prob
You can barely see the lamp at all, and I increased the strength of the lamp to 10 000, and it still wasn’t enough. I’m pretty sure Volume Scatter is the origin of this issue, but I don’t know how I could fix it.

Your help would be greatly appreciated. (I actually have to finish this project in 2 days…) Thank you in advance for your answers !

You have a smoke domain object that is invisible for viewport rendering, but visible for F12 rendering (look in the outliner window).

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Hello, thank you so much ! I can’t believe I forgot about that smoke domain. Thank you for your watchful eye.
You guys are heroes.