Wrong scaled displacement map

Hey there,

I created 2 objects (upper model marked red, lower model marked green) and applied the same shader to them. Unfortunately the noise texture displacement map scales differently on both of them. Any idea what can cause the problem, that the displacement map is scaling way more “condensed” in the upper model (marked red)?

Also the top of the model upper looks normal. So it looks like the wrong scaling is only in the z-axis.

Try texture coordinate node using the object output into the noise texture.
I would use noise fac output into the displacement height.