I’ve just started using Blender again after a long time of no 3D stuff at all. Got a new book, got the new version, and I’ve been playing around for a few days. It’s mostly coming back to me, and the new stuff is cool. But I’ve just done something silly, and it seems so simple, but I can’t figure out how to fix it I’m modeling a creature, and on the back of the head, down near the neck, I’ve got a string of four vertices that have crossed the center line while I wasn’t paying attention. Clearly, I had them selected and didn’t realize at some point. I’ve got mirror on, which is cool and helpful, but I can’t figure out how to return those vertices to the midline. I mean, I can drag them about till it looks kinda right, but…it never looks really right, and watching the coordinates isn’t helping because at 0, there’s a hole in the mesh. Anyone?