Have three different 3d packages Modo, 3ds Max and Blender.
Modo and 3ds max have the same texture tiling direction, Blender - other.
It’s a Blender bug or I miss something in node editor?
Modo and 3dsMax have center point for tiling textures.
Blender have 0.0 coordinate.
With this Blender behavior I have wrong tiling lines after export from Modo/3dsMax to blender…