Just some fun with physics…

Meant to mention: Flames and smoke plus dust from the falling wall are all rendered using halos in blender internal. I had a major issue with the particles for grass rendering as if the halo material wasn’t there. I noticed that others had the same problem in the past, and it’s probably a dead issue now anyway. But for the record, the answer to the problem was to render in layers and to composite the halo dust back over the grass.

Pretty good. Was the slow fall of bricks in end delibrate or was that how the physics turned out

that was good, animation effective and message also good.

I should check the forum more often: Koumis, the slow fall of bricks was entirely down to the physics and was the inspiration to do something more with it.