Ok so this has been a huge learning curve - the model is almost finished, just a few things to tidy up. But, I need advice…I don’t even know where to start on texturing something on this scale - keep it in Blender or dive into Substance Painter? Try and go with procedural textures or UV unwrap everything and go to Photoshop?
Any comment or advice on the model welcome! I’ve tried to keep it accurate to the real thing, where I can (there’s a lot of variation in the real tanks) but those rivets are the bane of my life.