X Normals Weird Texture

Did Anyone ever get this weird Normal map Render In Xnormals


What I mean by weird is the top right Circles And the sun shape thats covering all the normals

my settings is Default nothings changed

I tried tweaking the High Poly mesh and changing the Low poly UV but still not working

what is the problem and how to solve it?

I see you have failed to supply any file to review !!
Therefore we have no way of seeing any settings you are using, what the face normals are like, whether you have overlapping UVs etc etc etc

Thanks but ive already found the problem

the problem is that some of my vertices and faces got doubled lol sorry Rookie mistake XD