I’m trying to model a loudspeaker (a B&W 704, if you care). The render with YafaRay looks as though the thin pie-slice faces are somehow influencing the result. I am using the “painted wood” (cloud) texture as recommended here: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Every_Material_Known_to_Man/Woods.
Using the Blender render I don’t get the wierdness. See bottom for YafaRay and Blender renders, and for a Blender screenshot showing the faces and normals.
My blender settings:
Map Input: ORCO, Cube
Map To: Col
YafaRay material is shinydiffusemat.
Is there a Better Way? Have I don’t something horribly wrong? Any ideas?
As you can see from the blender screenshot below, the the normals all point outwards, and the faces are all parallel:
in YafaRay it looks like this:
and with Blender: